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 exponential lower bound


Exponential Lower Bounds for Fictitious Play in Potential Games

Neural Information Processing Systems

Fictitious Play (FP) is a simple and natural dynamic for repeated play with many applications in game theory and multi-agent reinforcement learning. It was introduced by Brown and its convergence properties for two-player zero-sum games was established later by Robinson. Potential games [Monderer and Shapley 1996] is another class of games which exhibit the FP property [Monderer and Shapley 1996], i.e., FP dynamics converges to a Nash equilibrium if all agents follows it.


An Exponential Lower Bound for Linearly Realizable MDP with Constant Suboptimality Gap

Neural Information Processing Systems

A fundamental question in the theory of reinforcement learning is: suppose the optimal $Q$-function lies in the linear span of a given $d$ dimensional feature mapping, is sample-efficient reinforcement learning (RL) possible? The recent and remarkable result of Weisz et al. (2020) resolves this question in the negative, providing an exponential (in $d$) sample size lower bound, which holds even if the agent has access to a generative model of the environment. One may hope that such a lower can be circumvented with an even stronger assumption that there is a \emph{constant gap} between the optimal $Q$-value of the best action and that of the second-best action (for all states); indeed, the construction in Weisz et al. (2020) relies on having an exponentially small gap. This work resolves this subsequent question, showing that an exponential sample complexity lower bound still holds even if a constant gap is assumed. Perhaps surprisingly, this result implies an exponential separation between the online RL setting and the generative model setting, where sample-efficient RL is in fact possible in the latter setting with a constant gap. Complementing our negative hardness result, we give two positive results showing that provably sample-efficient RL is possible either under an additional low-variance assumption or under a novel hypercontractivity assumption.


Exponential Lower Bounds for Fictitious Play in Potential Games

Neural Information Processing Systems

Fictitious Play (FP) is a simple and natural dynamic for repeated play with many applications in game theory and multi-agent reinforcement learning. It was introduced by Brown and its convergence properties for two-player zero-sum games was established later by Robinson. Potential games [Monderer and Shapley 1996] is another class of games which exhibit the FP property [Monderer and Shapley 1996], i.e., FP dynamics converges to a Nash equilibrium if all agents follows it. In this work, we focus on the rate of convergence of FP when applied to potential games and more specifically identical payoff games. We prove that FP can take exponential time (in the number of strategies) to reach a Nash equilibrium, even if the game is restricted to \textit{two agents}.


An Exponential Lower Bound for Linearly Realizable MDP with Constant Suboptimality Gap

Neural Information Processing Systems

A fundamental question in the theory of reinforcement learning is: suppose the optimal Q -function lies in the linear span of a given d dimensional feature mapping, is sample-efficient reinforcement learning (RL) possible? The recent and remarkable result of Weisz et al. (2020) resolves this question in the negative, providing an exponential (in d) sample size lower bound, which holds even if the agent has access to a generative model of the environment. One may hope that such a lower can be circumvented with an even stronger assumption that there is a \emph{constant gap} between the optimal Q -value of the best action and that of the second-best action (for all states); indeed, the construction in Weisz et al. (2020) relies on having an exponentially small gap. This work resolves this subsequent question, showing that an exponential sample complexity lower bound still holds even if a constant gap is assumed. Perhaps surprisingly, this result implies an exponential separation between the online RL setting and the generative model setting, where sample-efficient RL is in fact possible in the latter setting with a constant gap.


Exponential Lower Bounds for Threshold Circuits of Sub-Linear Depth and Energy

Uchizawa, Kei, Abe, Haruki

arXiv.org Artificial Intelligence

In this paper, we investigate computational power of threshold circuits and other theoretical models of neural networks in terms of the following four complexity measures: size (the number of gates), depth, weight and energy. Here the energy complexity of a circuit measures sparsity of their computation, and is defined as the maximum number of gates outputting non-zero values taken over all the input assignments. As our main result, we prove that any threshold circuit $C$ of size $s$, depth $d$, energy $e$ and weight $w$ satisfies $\log (rk(M_C)) \le ed (\log s + \log w + \log n)$, where $rk(M_C)$ is the rank of the communication matrix $M_C$ of a $2n$-variable Boolean function that $C$ computes. Thus, such a threshold circuit $C$ is able to compute only a Boolean function of which communication matrix has rank bounded by a product of logarithmic factors of $s,w$ and linear factors of $d,e$. This implies an exponential lower bound on the size of even sublinear-depth threshold circuit if energy and weight are sufficiently small. For other models of neural networks such as a discretized ReLE circuits and decretized sigmoid circuits, we prove that a similar inequality also holds for a discretized circuit $C$: $rk(M_C) = O(ed(\log s + \log w + \log n)^3)$.